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<title>Games We Play</title>
<link>http://games.zalen.org/</link>
<description>This is a place for AD&amp;D game logs.</description>
<copyright>Copyright 2006</copyright>
<lastBuildDate>Tue, 22 Feb 2005 19:37:23 -0500</lastBuildDate>
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<title>Testing on the New System</title>
<description><![CDATA[<p>Does this mean I'm going to start writing Blogs from the Past?  You never know!</p>

<p>No, honest, you never know.  Because I won't let you.  Muahahaha... er...</p>]]></description>
<link>http://games.zalen.org/archives/2005/02/testing_on_the.html</link>
<guid>http://games.zalen.org/archives/2005/02/testing_on_the.html</guid>
<category>OOC</category>
<pubDate>Tue, 22 Feb 2005 19:37:23 -0500</pubDate>
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<item>
<title>Eleven: Grab What You Can Keep</title>
<description><![CDATA[<p>We waited for the spell casters to get in their meditation or whatever it is they do for eight hours. This is quite dull. Sitting around doing not a lot for eight hours means you have quite a few things you can do. Cards, practice and sleep were on my mind. Sure, we had just been asleep some few hours before, but sleeping on a cold stone floor, even with a bedroll to help you out, is not good sleep, and having to wake up every few hours because you think someone might be coming near, even if it is one of your not entirely trustworthy companions. I know I wouldn't entirely trust me, and I am me.</p>

<p>Nevermind.</p>]]></description>
<link>http://games.zalen.org/archives/2003/05/eleven_grab_wha.html</link>
<guid>http://games.zalen.org/archives/2003/05/eleven_grab_wha.html</guid>
<category>Mercs</category>
<pubDate>Mon, 19 May 2003 16:01:03 -0500</pubDate>
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<item>
<title>Ten: Death Can&apos;t Keep a Bad Man Down</title>
<description><![CDATA[<p>Okay, two of you now have asked me about my apparent atheism. That you even know this word means someone's either been filling your heads with garbage or that you've been getting some real training. I think it's a fluke, myself. An atheist is someone who doesn't worship any gods, which is plainly stupid because that's like not wanting a boat when you're stuck in the middle of the ocean. What I didn't do was pander to them like they were going to be there whenever I was in trouble. You can't go around believing that kind of thing because the world just lets you down, unless you're a priest. I'm not a priest.</p>

<p>Yes, Yeimii has a good point. I ended up here just to torture the lot of you. Now I'm going to continue and no more gods talk.</p>]]></description>
<link>http://games.zalen.org/archives/2003/05/ten_death_cant.html</link>
<guid>http://games.zalen.org/archives/2003/05/ten_death_cant.html</guid>
<category>Mercs</category>
<pubDate>Fri, 09 May 2003 15:58:27 -0500</pubDate>
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<title>Nine: Keep Off the Grass</title>
<description><![CDATA[<p>There are times, or will be, or would have been maybe I should say, where everyone works together toward a common goal. This is always preferable if the goal is one you want. If not, change the goal, or the rules, or go along and when you have an advantage, take it.</p>]]></description>
<link>http://games.zalen.org/archives/2003/04/nine_keep_off_t.html</link>
<guid>http://games.zalen.org/archives/2003/04/nine_keep_off_t.html</guid>
<category>Mercs</category>
<pubDate>Fri, 25 Apr 2003 15:55:35 -0500</pubDate>
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<title>Eight: The Company You Keep</title>
<description><![CDATA[<p>Where was I? Oh yes, sailing again. Or, at least, sailing and not rowing. Look, you can see where my back has freckled over from the number of times my back was burnt. Not even the cold hand of death could take these freckles off. I did have a loving tryst once with a girl who tried to count them all. No, she wasn't a gnome. If she were, she would've gone off and made a bloody freckle-counting machine or something. I would've had to untie her from the bed first, though, heh heh. Ahhhh.</p>]]></description>
<link>http://games.zalen.org/archives/2003/04/eight_the_compa.html</link>
<guid>http://games.zalen.org/archives/2003/04/eight_the_compa.html</guid>
<category>Mercs</category>
<pubDate>Thu, 24 Apr 2003 15:52:21 -0500</pubDate>
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<title>Seven: Now You Sea Us ...</title>
<description><![CDATA[<p>Orcs are not the most annoying and crude of species, but they do try to mimic civilization, to no real success. They might live in some large settlements, but they breed like rats anyway so who's to say they don't just fill up space, like rats. Some like the nomadic life, but some humans and most elves do, too. I've never heard of nomad halflings, but the world is bigger than even giants can understand so I wouldn't be surprised if they were out there.</p>]]></description>
<link>http://games.zalen.org/archives/2003/04/seven_now_you_s.html</link>
<guid>http://games.zalen.org/archives/2003/04/seven_now_you_s.html</guid>
<category>Mercs</category>
<pubDate>Thu, 24 Apr 2003 15:48:13 -0500</pubDate>
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<title>Six: Home is Where You Pay Off the Officials</title>
<description><![CDATA[<p>It was good to finally get home to Baldur's Gate, to the familiar sights and smells. Dane looked ill when we got close enough to them, but that's just an atmosphere with body and experience, air that's been really lived in, air that's completely unlike the air of a farm if only because stables are eventually mucked out.</p>]]></description>
<link>http://games.zalen.org/archives/2003/04/it_was_good_to.html</link>
<guid>http://games.zalen.org/archives/2003/04/it_was_good_to.html</guid>
<category>Mercs</category>
<pubDate>Thu, 24 Apr 2003 15:15:56 -0500</pubDate>
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<title>Five: The Castaways</title>
<description><![CDATA[<p>There are things about boats I know that no one who's not sailor should ever have to. I can't splice anything, but I know what it means. One of the things I know about boats is there is never any good food on them, ever. I know you're all thinking I'm pandering to the halfling stereotype by complaining about food but having something good to eat is how you know you're somewhere you want to be.</p>

<p>The food is simply another reason why I don't want to be on boats.</p>]]></description>
<link>http://games.zalen.org/archives/2003/01/five_the_castaw.html</link>
<guid>http://games.zalen.org/archives/2003/01/five_the_castaw.html</guid>
<category>Mercs</category>
<pubDate>Tue, 21 Jan 2003 15:12:42 -0500</pubDate>
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<item>
<title>Four: Trolling for a World of Hurt</title>
<description><![CDATA[<p>A few days ago, one of you know-it-alls came to me to challenge my telling of my instructive life history. What he said was true; Caladeer is the trade capital of the Moonshaes. The Halls of the High King are on top of the hill overlooking the city, a mile and a half long sprawling along the ridge of the hills. So that’s going to be today’s target lesson. The boy who corrected me thinks he already knows about this, so he won’t be with us for a while. At least not until his fingers heal.</p>]]></description>
<link>http://games.zalen.org/archives/2003/01/four_trolling_f.html</link>
<guid>http://games.zalen.org/archives/2003/01/four_trolling_f.html</guid>
<category>Mercs</category>
<pubDate>Sat, 18 Jan 2003 15:08:44 -0500</pubDate>
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<title>Three: Landfall</title>
<description><![CDATA[<p>So here's the thing, when you're looking for land the first thing you do is open your eyes. Sometimes, when you're exceptionally lucky, you'll see it. It was as simple as that to find out which way to row, with little more than a pair of locked chests, some undead man’s sword and dinnerware. The plates were helpful for bailing out some of the water as we tried to get to the land on the horizon, not the land under the sea.</p>]]></description>
<link>http://games.zalen.org/archives/2002/12/three_landfall.html</link>
<guid>http://games.zalen.org/archives/2002/12/three_landfall.html</guid>
<category>Mercs</category>
<pubDate>Fri, 20 Dec 2002 14:44:33 -0500</pubDate>
</item>
<item>
<title>Two: Gods and Orcs</title>
<description><![CDATA[<p>Outdoor living is not for the likes of me. Sometimes it's a good place to hide, and you can find some lost and pretty things, but you eventually have to get them back to civilization. Civilization is the reason to live. Civilization is the last thing we found on the sad, brief existence of the island.</p>]]></description>
<link>http://games.zalen.org/archives/2002/12/two_gods_and_or.html</link>
<guid>http://games.zalen.org/archives/2002/12/two_gods_and_or.html</guid>
<category>Mercs</category>
<pubDate>Fri, 06 Dec 2002 16:10:36 -0500</pubDate>
</item>
<item>
<title>One: Back From the Dead</title>
<description><![CDATA[<p>It was weeks before we saw land and I only caught glimpses of it through the part where the oars, but not people, go outside the ship. When I watched Hafcriss hang over the edge, threatening to drop him in, I knew I didn’t want to.</p>

<p>Rumor moved quickly through the ship that we were passing within a few leagues of the Moonshae Isles, home of the druids and other people who strongly dislike pirates. Freedom seems a lot further when it's just out of reach.</p>]]></description>
<link>http://games.zalen.org/archives/2002/11/one_back_from_t.html</link>
<guid>http://games.zalen.org/archives/2002/11/one_back_from_t.html</guid>
<category>Mercs</category>
<pubDate>Fri, 22 Nov 2002 16:04:05 -0500</pubDate>
</item>
<item>
<title>Introduction: Who We Are</title>
<description><![CDATA[<p>When I left the farm I never thought I'd end up on a slaver's ship floating just a few miles away from the Moonshae islands. It's not the kind of thing you're likely to think about unless you were born a slave on the western edge of Faerun. No one wakes up one morning and says to themselves or any unfortunate person around that they will go into the slaving profession. Not as product.</p>

<p>Let me tell you how it started.</p>]]></description>
<link>http://games.zalen.org/archives/2002/11/introduction_wh.html</link>
<guid>http://games.zalen.org/archives/2002/11/introduction_wh.html</guid>
<category>Mercs</category>
<pubDate>Fri, 15 Nov 2002 15:48:51 -0500</pubDate>
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