February 22, 2005

Testing on the New System

Does this mean I’m going to start writing Blogs from the Past? You never know!

No, honest, you never know. Because I won’t let you. Muahahaha… er…

Posted by jenkins at 7:37 PM

May 19, 2003

Eleven: Grab What You Can Keep

We waited for the spell casters to get in their meditation or whatever it is they do for eight hours. This is quite dull. Sitting around doing not a lot for eight hours means you have quite a few things you can do. Cards, practice and sleep were on my mind. Sure, we had just been asleep some few hours before, but sleeping on a cold stone floor, even with a bedroll to help you out, is not good sleep, and having to wake up every few hours because you think someone might be coming near, even if it is one of your not entirely trustworthy companions. I know I wouldn’t entirely trust me, and I am me.

Nevermind.

Continue reading "Eleven: Grab What You Can Keep"

Posted by jenkins at 4:01 PM

May 9, 2003

Ten: Death Can’t Keep a Bad Man Down

Okay, two of you now have asked me about my apparent atheism. That you even know this word means someone’s either been filling your heads with garbage or that you’ve been getting some real training. I think it’s a fluke, myself. An atheist is someone who doesn’t worship any gods, which is plainly stupid because that’s like not wanting a boat when you’re stuck in the middle of the ocean. What I didn’t do was pander to them like they were going to be there whenever I was in trouble. You can’t go around believing that kind of thing because the world just lets you down, unless you’re a priest. I’m not a priest.

Yes, Yeimii has a good point. I ended up here just to torture the lot of you. Now I’m going to continue and no more gods talk.

Continue reading "Ten: Death Can't Keep a Bad Man Down"

Posted by jenkins at 3:58 PM

April 25, 2003

Nine: Keep Off the Grass

There are times, or will be, or would have been maybe I should say, where everyone works together toward a common goal. This is always preferable if the goal is one you want. If not, change the goal, or the rules, or go along and when you have an advantage, take it.

Continue reading "Nine: Keep Off the Grass"

Posted by jenkins at 3:55 PM

April 24, 2003

Eight: The Company You Keep

Where was I? Oh yes, sailing again. Or, at least, sailing and not rowing. Look, you can see where my back has freckled over from the number of times my back was burnt. Not even the cold hand of death could take these freckles off. I did have a loving tryst once with a girl who tried to count them all. No, she wasn’t a gnome. If she were, she would’ve gone off and made a bloody freckle-counting machine or something. I would’ve had to untie her from the bed first, though, heh heh. Ahhhh.

Continue reading "Eight: The Company You Keep"

Posted by jenkins at 3:52 PM

Seven: Now You Sea Us …

Orcs are not the most annoying and crude of species, but they do try to mimic civilization, to no real success. They might live in some large settlements, but they breed like rats anyway so who’s to say they don’t just fill up space, like rats. Some like the nomadic life, but some humans and most elves do, too. I’ve never heard of nomad halflings, but the world is bigger than even giants can understand so I wouldn’t be surprised if they were out there.

Continue reading "Seven: Now You Sea Us ..."

Posted by jenkins at 3:48 PM

Six: Home is Where You Pay Off the Officials

It was good to finally get home to Baldur’s Gate, to the familiar sights and smells. Dane looked ill when we got close enough to them, but that’s just an atmosphere with body and experience, air that’s been really lived in, air that’s completely unlike the air of a farm if only because stables are eventually mucked out.

Continue reading "Six: Home is Where You Pay Off the Officials"

Posted by jenkins at 3:15 PM